Don't default-construct std::strings and then assign them.
Change-Id: I8c994d1e6a8d2ebe52eaa4f0132e0deb2ecfa5f3
diff --git a/src/compiler.cc b/src/compiler.cc
index 7ed953b..e01ab74 100644
--- a/src/compiler.cc
+++ b/src/compiler.cc
@@ -439,7 +439,7 @@
}
const CompiledInvokeStub* Compiler::FindInvokeStub(bool is_static, const char* shorty) const {
- const std::string key = MakeInvokeStubKey(is_static, shorty);
+ const std::string key(MakeInvokeStubKey(is_static, shorty));
InvokeStubTable::const_iterator it = compiled_invoke_stubs_.find(key);
if (it == compiled_invoke_stubs_.end()) {
return NULL;
@@ -451,7 +451,7 @@
void Compiler::InsertInvokeStub(bool is_static, const char* shorty,
const CompiledInvokeStub* compiled_invoke_stub) {
- std::string key = MakeInvokeStubKey(is_static, shorty);
+ std::string key(MakeInvokeStubKey(is_static, shorty));
compiled_invoke_stubs_[key] = compiled_invoke_stub;
}