Fix valgrind errors.

For now just stack allocate the code generator. Will think
about cleaning up the root problem later (CodeGenerator being an
arena object).

Change-Id: I161a6f61c5f27ea88851b446f3c1e12ee9c594d7
diff --git a/compiler/optimizing/linearize_test.cc b/compiler/optimizing/linearize_test.cc
index e4f9371..6dd4207 100644
--- a/compiler/optimizing/linearize_test.cc
+++ b/compiler/optimizing/linearize_test.cc
@@ -19,6 +19,7 @@
 #include "base/stringprintf.h"
 #include "builder.h"
 #include "code_generator.h"
+#include "code_generator_x86.h"
 #include "dex_file.h"
 #include "dex_instruction.h"
 #include "graph_visualizer.h"
@@ -45,8 +46,8 @@
   graph->TransformToSSA();
   graph->FindNaturalLoops();
 
-  CodeGenerator* codegen = CodeGenerator::Create(&allocator, graph, InstructionSet::kX86);
-  SsaLivenessAnalysis liveness(*graph, codegen);
+  x86::CodeGeneratorX86 codegen(graph);
+  SsaLivenessAnalysis liveness(*graph, &codegen);
   liveness.Analyze();
 
   ASSERT_EQ(liveness.GetLinearPostOrder().Size(), number_of_blocks);