Implement double and float support for arm in register allocator.
The basic approach is:
- An instruction that needs two registers gets two intervals.
- When allocating the low part, we also allocate the high part.
- When splitting a low (or high) interval, we also split the high
(or low) equivalent.
- Allocation follows the (S/D register) requirement that low
registers are always even and the high equivalent is low + 1.
Change-Id: I06a5148e05a2ffc7e7555d08e871ed007b4c2797
diff --git a/compiler/optimizing/locations.h b/compiler/optimizing/locations.h
index 1ff26d9..7df99d4 100644
--- a/compiler/optimizing/locations.h
+++ b/compiler/optimizing/locations.h
@@ -160,6 +160,16 @@
return GetPayload();
}
+ int low() const {
+ DCHECK(IsPair());
+ return GetPayload() >> 16;
+ }
+
+ int high() const {
+ DCHECK(IsPair());
+ return GetPayload() & 0xFFFF;
+ }
+
template <typename T>
T AsRegister() const {
DCHECK(IsRegister());
@@ -175,25 +185,41 @@
template <typename T>
T AsRegisterPairLow() const {
DCHECK(IsRegisterPair());
- return static_cast<T>(GetPayload() >> 16);
+ return static_cast<T>(low());
}
template <typename T>
T AsRegisterPairHigh() const {
DCHECK(IsRegisterPair());
- return static_cast<T>(GetPayload() & 0xFFFF);
+ return static_cast<T>(high());
}
template <typename T>
T AsFpuRegisterPairLow() const {
DCHECK(IsFpuRegisterPair());
- return static_cast<T>(GetPayload() >> 16);
+ return static_cast<T>(low());
}
template <typename T>
T AsFpuRegisterPairHigh() const {
DCHECK(IsFpuRegisterPair());
- return static_cast<T>(GetPayload() & 0xFFFF);
+ return static_cast<T>(high());
+ }
+
+ bool IsPair() const {
+ return IsRegisterPair() || IsFpuRegisterPair();
+ }
+
+ Location ToLow() const {
+ return IsRegisterPair()
+ ? Location::RegisterLocation(low())
+ : Location::FpuRegisterLocation(low());
+ }
+
+ Location ToHigh() const {
+ return IsRegisterPair()
+ ? Location::RegisterLocation(high())
+ : Location::FpuRegisterLocation(high());
}
static uintptr_t EncodeStackIndex(intptr_t stack_index) {
@@ -264,6 +290,18 @@
return value_ == other.value_;
}
+ // Returns whether this location contains `other`.
+ bool Contains(Location other) const {
+ if (Equals(other)) return true;
+ if (IsRegisterPair() && other.IsRegister()) {
+ return low() == other.reg() || high() == other.reg();
+ }
+ if (IsFpuRegisterPair() && other.IsFpuRegister()) {
+ return low() == other.reg() || high() == other.reg();
+ }
+ return false;
+ }
+
const char* DebugString() const {
switch (GetKind()) {
case kInvalid: return "I";
@@ -525,7 +563,8 @@
&& (output_.GetPolicy() == Location::kSameAsFirstInput)) {
return false;
}
- if (inputs_.Get(input_index).IsRegister() || inputs_.Get(input_index).IsFpuRegister()) {
+ Location input = inputs_.Get(input_index);
+ if (input.IsRegister() || input.IsFpuRegister() || input.IsPair()) {
return false;
}
return true;