Add support for floats and doubles.
- Follows Quick conventions.
- Currently only works with baseline register allocator.
Change-Id: Ie4b8e298f4f5e1cd82364da83e4344d4fc3621a3
diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc
index 2a9a7b3..e6fe067 100644
--- a/compiler/optimizing/code_generator.cc
+++ b/compiler/optimizing/code_generator.cc
@@ -189,6 +189,9 @@
if (loc.GetPolicy() == Location::kRequiresRegister) {
loc = Location::RegisterLocation(
AllocateFreeRegister(input->GetType(), blocked_registers_));
+ } else if (loc.GetPolicy() == Location::kRequiresFpuRegister) {
+ loc = Location::FpuRegisterLocation(
+ AllocateFreeRegister(input->GetType(), blocked_registers_));
} else {
DCHECK_EQ(loc.GetPolicy(), Location::kAny);
HLoadLocal* load = input->AsLoadLocal();
@@ -223,6 +226,10 @@
result_location = Location::RegisterLocation(
AllocateFreeRegister(instruction->GetType(), blocked_registers_));
break;
+ case Location::kRequiresFpuRegister:
+ result_location = Location::FpuRegisterLocation(
+ AllocateFreeRegister(instruction->GetType(), blocked_registers_));
+ break;
case Location::kSameAsFirstInput:
result_location = locations->InAt(0);
break;