| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ART_LIBARTBASE_BASE_BIT_MEMORY_REGION_H_ |
| #define ART_LIBARTBASE_BASE_BIT_MEMORY_REGION_H_ |
| |
| #include "memory_region.h" |
| |
| #include "bit_utils.h" |
| #include "memory_tool.h" |
| |
| #include <array> |
| |
| namespace art { |
| |
| // Bit memory region is a bit offset subregion of a normal memoryregion. This is useful for |
| // abstracting away the bit start offset to avoid needing passing as an argument everywhere. |
| class BitMemoryRegion final : public ValueObject { |
| public: |
| BitMemoryRegion() = default; |
| ALWAYS_INLINE BitMemoryRegion(uint8_t* data, ssize_t bit_start, size_t bit_size) { |
| // Normalize the data pointer. Note that bit_start may be negative. |
| data_ = AlignDown(data + (bit_start >> kBitsPerByteLog2), kPageSize); |
| bit_start_ = bit_start + kBitsPerByte * (data - data_); |
| bit_size_ = bit_size; |
| } |
| ALWAYS_INLINE explicit BitMemoryRegion(MemoryRegion region) |
| : BitMemoryRegion(region.begin(), /* bit_start */ 0, region.size_in_bits()) { |
| } |
| ALWAYS_INLINE BitMemoryRegion(MemoryRegion region, size_t bit_offset, size_t bit_length) |
| : BitMemoryRegion(region) { |
| *this = Subregion(bit_offset, bit_length); |
| } |
| |
| ALWAYS_INLINE bool IsValid() const { return data_ != nullptr; } |
| |
| const uint8_t* data() const { |
| DCHECK_ALIGNED(bit_start_, kBitsPerByte); |
| return data_ + bit_start_ / kBitsPerByte; |
| } |
| |
| size_t size_in_bits() const { |
| return bit_size_; |
| } |
| |
| void Resize(size_t bit_size) { |
| bit_size_ = bit_size; |
| } |
| |
| ALWAYS_INLINE BitMemoryRegion Subregion(size_t bit_offset, size_t bit_length) const { |
| DCHECK_LE(bit_offset, bit_size_); |
| DCHECK_LE(bit_length, bit_size_ - bit_offset); |
| BitMemoryRegion result = *this; |
| result.bit_start_ += bit_offset; |
| result.bit_size_ = bit_length; |
| return result; |
| } |
| |
| ALWAYS_INLINE BitMemoryRegion Subregion(size_t bit_offset) const { |
| DCHECK_LE(bit_offset, bit_size_); |
| BitMemoryRegion result = *this; |
| result.bit_start_ += bit_offset; |
| result.bit_size_ -= bit_offset; |
| return result; |
| } |
| |
| // Load a single bit in the region. The bit at offset 0 is the least |
| // significant bit in the first byte. |
| ALWAYS_INLINE bool LoadBit(size_t bit_offset) const { |
| DCHECK_LT(bit_offset, bit_size_); |
| size_t index = (bit_start_ + bit_offset) / kBitsPerByte; |
| size_t shift = (bit_start_ + bit_offset) % kBitsPerByte; |
| return ((data_[index] >> shift) & 1) != 0; |
| } |
| |
| ALWAYS_INLINE void StoreBit(size_t bit_offset, bool value) { |
| DCHECK_LT(bit_offset, bit_size_); |
| size_t index = (bit_start_ + bit_offset) / kBitsPerByte; |
| size_t shift = (bit_start_ + bit_offset) % kBitsPerByte; |
| data_[index] &= ~(1 << shift); // Clear bit. |
| data_[index] |= (value ? 1 : 0) << shift; // Set bit. |
| DCHECK_EQ(value, LoadBit(bit_offset)); |
| } |
| |
| // Load `bit_length` bits from `data` starting at given `bit_offset`. |
| // The least significant bit is stored in the smallest memory offset. |
| template<typename Result = size_t> |
| ATTRIBUTE_NO_SANITIZE_ADDRESS // We might touch extra bytes due to the alignment. |
| ATTRIBUTE_NO_SANITIZE_HWADDRESS // The hwasan uses different attribute. |
| ALWAYS_INLINE Result LoadBits(size_t bit_offset, size_t bit_length) const { |
| static_assert(std::is_integral_v<Result>, "Result must be integral"); |
| static_assert(std::is_unsigned_v<Result>, "Result must be unsigned"); |
| DCHECK(IsAligned<sizeof(Result)>(data_)); |
| DCHECK_LE(bit_offset, bit_size_); |
| DCHECK_LE(bit_length, bit_size_ - bit_offset); |
| DCHECK_LE(bit_length, BitSizeOf<Result>()); |
| if (bit_length == 0) { |
| return 0; |
| } |
| // Load naturally-aligned value which contains the least significant bit. |
| Result* data = reinterpret_cast<Result*>(data_); |
| size_t width = BitSizeOf<Result>(); |
| size_t index = (bit_start_ + bit_offset) / width; |
| size_t shift = (bit_start_ + bit_offset) % width; |
| Result value = data[index] >> shift; |
| // Load extra value containing the most significant bit (it might be the same one). |
| // We can not just load the following value as that could potentially cause SIGSEGV. |
| Result extra = data[index + (shift + (bit_length - 1)) / width]; |
| // Mask to clear unwanted bits (the 1s are needed to avoid avoid undefined shift). |
| Result clear = (std::numeric_limits<Result>::max() << 1) << (bit_length - 1); |
| // Prepend the extra value. We add explicit '& (width - 1)' so that the shift is defined. |
| // It is a no-op for `shift != 0` and if `shift == 0` then `value == extra` because of |
| // bit_length <= width causing the `value` and `extra` to be read from the same location. |
| // The '& (width - 1)' is implied by the shift instruction on ARM and removed by compiler. |
| return (value | (extra << ((width - shift) & (width - 1)))) & ~clear; |
| } |
| |
| // Store `bit_length` bits in `data` starting at given `bit_offset`. |
| // The least significant bit is stored in the smallest memory offset. |
| ALWAYS_INLINE void StoreBits(size_t bit_offset, size_t value, size_t bit_length) { |
| DCHECK_LE(bit_offset, bit_size_); |
| DCHECK_LE(bit_length, bit_size_ - bit_offset); |
| DCHECK_LE(bit_length, BitSizeOf<size_t>()); |
| DCHECK_LE(value, MaxInt<size_t>(bit_length)); |
| if (bit_length == 0) { |
| return; |
| } |
| // Write data byte by byte to avoid races with other threads |
| // on bytes that do not overlap with this region. |
| size_t mask = std::numeric_limits<size_t>::max() >> (BitSizeOf<size_t>() - bit_length); |
| size_t index = (bit_start_ + bit_offset) / kBitsPerByte; |
| size_t shift = (bit_start_ + bit_offset) % kBitsPerByte; |
| data_[index] &= ~(mask << shift); // Clear bits. |
| data_[index] |= (value << shift); // Set bits. |
| size_t finished_bits = kBitsPerByte - shift; |
| for (int i = 1; finished_bits < bit_length; i++, finished_bits += kBitsPerByte) { |
| data_[index + i] &= ~(mask >> finished_bits); // Clear bits. |
| data_[index + i] |= (value >> finished_bits); // Set bits. |
| } |
| DCHECK_EQ(value, LoadBits(bit_offset, bit_length)); |
| } |
| |
| // Copy bits from other bit region. |
| ALWAYS_INLINE void CopyBits(const BitMemoryRegion& src) { |
| DCHECK_EQ(size_in_bits(), src.size_in_bits()); |
| // Hopefully, the loads of the unused `value` shall be optimized away. |
| VisitChunks( |
| [this, &src](size_t offset, size_t num_bits, size_t value ATTRIBUTE_UNUSED) ALWAYS_INLINE { |
| StoreChunk(offset, src.LoadBits(offset, num_bits), num_bits); |
| return true; |
| }); |
| } |
| |
| // And bits from other bit region. |
| ALWAYS_INLINE void AndBits(const BitMemoryRegion& src) { |
| DCHECK_EQ(size_in_bits(), src.size_in_bits()); |
| VisitChunks([this, &src](size_t offset, size_t num_bits, size_t value) ALWAYS_INLINE { |
| StoreChunk(offset, value & src.LoadBits(offset, num_bits), num_bits); |
| return true; |
| }); |
| } |
| |
| // Or bits from other bit region. |
| ALWAYS_INLINE void OrBits(const BitMemoryRegion& src) { |
| DCHECK_EQ(size_in_bits(), src.size_in_bits()); |
| VisitChunks([this, &src](size_t offset, size_t num_bits, size_t value) ALWAYS_INLINE { |
| StoreChunk(offset, value | src.LoadBits(offset, num_bits), num_bits); |
| return true; |
| }); |
| } |
| |
| // Xor bits from other bit region. |
| ALWAYS_INLINE void XorBits(const BitMemoryRegion& src) { |
| DCHECK_EQ(size_in_bits(), src.size_in_bits()); |
| VisitChunks([this, &src](size_t offset, size_t num_bits, size_t value) ALWAYS_INLINE { |
| StoreChunk(offset, value ^ src.LoadBits(offset, num_bits), num_bits); |
| return true; |
| }); |
| } |
| |
| // Count the number of set bits within this region. |
| ALWAYS_INLINE size_t PopCount() const { |
| size_t result = 0u; |
| VisitChunks([&](size_t offset ATTRIBUTE_UNUSED, |
| size_t num_bits ATTRIBUTE_UNUSED, |
| size_t value) ALWAYS_INLINE { |
| result += POPCOUNT(value); |
| return true; |
| }); |
| return result; |
| } |
| |
| // Count the number of set bits within the given bit range. |
| ALWAYS_INLINE size_t PopCount(size_t bit_offset, size_t bit_length) const { |
| return Subregion(bit_offset, bit_length).PopCount(); |
| } |
| |
| // Check if this region has all bits clear. |
| ALWAYS_INLINE bool HasAllBitsClear() const { |
| return VisitChunks([](size_t offset ATTRIBUTE_UNUSED, |
| size_t num_bits ATTRIBUTE_UNUSED, |
| size_t value) ALWAYS_INLINE { |
| return value == 0u; |
| }); |
| } |
| |
| // Check if this region has any bit set. |
| ALWAYS_INLINE bool HasSomeBitSet() const { |
| return !HasAllBitsClear(); |
| } |
| |
| // Check if there is any bit set within the given bit range. |
| ALWAYS_INLINE bool HasSomeBitSet(size_t bit_offset, size_t bit_length) const { |
| return Subregion(bit_offset, bit_length).HasSomeBitSet(); |
| } |
| |
| static int Compare(const BitMemoryRegion& lhs, const BitMemoryRegion& rhs) { |
| if (lhs.size_in_bits() != rhs.size_in_bits()) { |
| return (lhs.size_in_bits() < rhs.size_in_bits()) ? -1 : 1; |
| } |
| int result = 0; |
| bool equals = lhs.VisitChunks( |
| [&](size_t offset, size_t num_bits, size_t lhs_value) ALWAYS_INLINE { |
| size_t rhs_value = rhs.LoadBits(offset, num_bits); |
| if (lhs_value == rhs_value) { |
| return true; |
| } |
| // We have found a difference. To avoid the comparison being dependent on how the region |
| // is split into chunks, check the lowest bit that differs. (Android is little-endian.) |
| int bit = CTZ(lhs_value ^ rhs_value); |
| result = ((rhs_value >> bit) & 1u) != 0u ? 1 : -1; |
| return false; // Stop iterating. |
| }); |
| DCHECK_EQ(equals, result == 0); |
| return result; |
| } |
| |
| static bool Equals(const BitMemoryRegion& lhs, const BitMemoryRegion& rhs) { |
| if (lhs.size_in_bits() != rhs.size_in_bits()) { |
| return false; |
| } |
| return lhs.VisitChunks([&rhs](size_t offset, size_t num_bits, size_t lhs_value) ALWAYS_INLINE { |
| return lhs_value == rhs.LoadBits(offset, num_bits); |
| }); |
| } |
| |
| private: |
| // Visit the region in aligned `size_t` chunks. The first and last chunk may have fewer bits. |
| // |
| // Returns `true` if the iteration visited all chunks successfully, i.e. none of the |
| // calls to `visitor(offset, num_bits, value)` returned `false`; otherwise `false`. |
| template <typename VisitorType> |
| ATTRIBUTE_NO_SANITIZE_ADDRESS // We might touch extra bytes due to the alignment. |
| ATTRIBUTE_NO_SANITIZE_HWADDRESS // The hwasan uses different attribute. |
| ALWAYS_INLINE bool VisitChunks(VisitorType&& visitor) const { |
| constexpr size_t kChunkSize = BitSizeOf<size_t>(); |
| size_t remaining_bits = bit_size_; |
| if (remaining_bits == 0) { |
| return true; |
| } |
| DCHECK(IsAligned<sizeof(size_t)>(data_)); |
| const size_t* data = reinterpret_cast<const size_t*>(data_); |
| size_t offset = 0u; |
| size_t bit_start = bit_start_; |
| data += bit_start / kChunkSize; |
| if ((bit_start % kChunkSize) != 0u) { |
| size_t leading_bits = kChunkSize - (bit_start % kChunkSize); |
| size_t value = (*data) >> (bit_start % kChunkSize); |
| if (leading_bits > remaining_bits) { |
| leading_bits = remaining_bits; |
| value = value & ~(std::numeric_limits<size_t>::max() << remaining_bits); |
| } |
| if (!visitor(offset, leading_bits, value)) { |
| return false; |
| } |
| offset += leading_bits; |
| remaining_bits -= leading_bits; |
| ++data; |
| } |
| while (remaining_bits >= kChunkSize) { |
| size_t value = *data; |
| if (!visitor(offset, kChunkSize, value)) { |
| return false; |
| } |
| offset += kChunkSize; |
| remaining_bits -= kChunkSize; |
| ++data; |
| } |
| if (remaining_bits != 0u) { |
| size_t value = (*data) & ~(std::numeric_limits<size_t>::max() << remaining_bits); |
| if (!visitor(offset, remaining_bits, value)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| ALWAYS_INLINE void StoreChunk(size_t bit_offset, size_t value, size_t bit_length) { |
| if (bit_length == BitSizeOf<size_t>()) { |
| DCHECK_ALIGNED(bit_start_ + bit_offset, BitSizeOf<size_t>()); |
| uint8_t* data = data_ + (bit_start_ + bit_offset) / kBitsPerByte; |
| DCHECK_ALIGNED(data, sizeof(size_t)); |
| reinterpret_cast<size_t*>(data)[0] = value; |
| } else { |
| StoreBits(bit_offset, value, bit_length); |
| } |
| } |
| |
| uint8_t* data_ = nullptr; // The pointer is page aligned. |
| size_t bit_start_ = 0; |
| size_t bit_size_ = 0; |
| }; |
| |
| // Minimum number of bits used for varint. A varint represents either a value stored "inline" or |
| // the number of bytes that are required to encode the value. |
| constexpr uint32_t kVarintBits = 4; |
| // Maximum value which is stored "inline". We use the rest of the values to encode the number of |
| // bytes required to encode the value when the value is greater than kVarintMax. |
| // We encode any value less than or equal to 11 inline. We use 12, 13, 14 and 15 |
| // to represent that the value is encoded in 1, 2, 3 and 4 bytes respectively. |
| // |
| // For example if we want to encode 1, 15, 16, 7, 11, 256: |
| // |
| // Low numbers (1, 7, 11) are encoded inline. 15 and 12 are set with 12 to show |
| // we need to load one byte for each to have their real values (15 and 12), and |
| // 256 is set with 13 to show we need to load two bytes. This is done to |
| // compress the values in the bit array and keep the size down. Where the actual value |
| // is read from depends on the use case. |
| // |
| // Values greater than kVarintMax could be encoded as a separate list referred |
| // to as InterleavedVarints (see ReadInterleavedVarints / WriteInterleavedVarints). |
| // This is used when there are fixed number of fields like CodeInfo headers. |
| // In our example the interleaved encoding looks like below: |
| // |
| // Meaning: 1--- 15-- 12-- 7--- 11-- 256- 15------- 12------- 256---------------- |
| // Bits: 0001 1100 1100 0111 1011 1101 0000 1111 0000 1100 0000 0001 0000 0000 |
| // |
| // In other cases the value is recorded just following the size encoding. This is |
| // referred as consecutive encoding (See ReadVarint / WriteVarint). In our |
| // example the consecutively encoded varints looks like below: |
| // |
| // Meaning: 1--- 15-- 15------- 12-- 12------- 7--- 11-- 256- 256---------------- |
| // Bits: 0001 1100 0000 1100 1100 0000 1100 0111 1011 1101 0000 0001 0000 0000 |
| constexpr uint32_t kVarintMax = 11; |
| |
| class BitMemoryReader { |
| public: |
| BitMemoryReader(BitMemoryReader&&) = default; |
| explicit BitMemoryReader(BitMemoryRegion data) |
| : finished_region_(data.Subregion(0, 0) /* set the length to zero */ ) { |
| } |
| explicit BitMemoryReader(const uint8_t* data, ssize_t bit_offset = 0) |
| : finished_region_(const_cast<uint8_t*>(data), bit_offset, /* bit_length */ 0) { |
| } |
| |
| const uint8_t* data() const { return finished_region_.data(); } |
| |
| BitMemoryRegion GetReadRegion() const { return finished_region_; } |
| |
| size_t NumberOfReadBits() const { return finished_region_.size_in_bits(); } |
| |
| ALWAYS_INLINE BitMemoryRegion ReadRegion(size_t bit_length) { |
| size_t bit_offset = finished_region_.size_in_bits(); |
| finished_region_.Resize(bit_offset + bit_length); |
| return finished_region_.Subregion(bit_offset, bit_length); |
| } |
| |
| template<typename Result = size_t> |
| ALWAYS_INLINE Result ReadBits(size_t bit_length) { |
| return ReadRegion(bit_length).LoadBits<Result>(/* bit_offset */ 0, bit_length); |
| } |
| |
| ALWAYS_INLINE bool ReadBit() { |
| return ReadRegion(/* bit_length */ 1).LoadBit(/* bit_offset */ 0); |
| } |
| |
| // Read variable-length bit-packed integer. |
| // The first four bits determine the variable length of the encoded integer: |
| // Values 0..11 represent the result as-is, with no further following bits. |
| // Values 12..15 mean the result is in the next 8/16/24/32-bits respectively. |
| ALWAYS_INLINE uint32_t ReadVarint() { |
| uint32_t x = ReadBits(kVarintBits); |
| return (x <= kVarintMax) ? x : ReadBits((x - kVarintMax) * kBitsPerByte); |
| } |
| |
| // Read N 'interleaved' varints (different to just reading consecutive varints). |
| // All small values are stored first and the large values are stored after them. |
| // This requires fewer bit-reads compared to indidually storing the varints. |
| template<size_t N> |
| ALWAYS_INLINE std::array<uint32_t, N> ReadInterleavedVarints() { |
| static_assert(N * kVarintBits <= sizeof(uint64_t) * kBitsPerByte, "N too big"); |
| std::array<uint32_t, N> values; |
| // StackMap BitTable uses over 8 varints in the header, so we need uint64_t. |
| uint64_t data = ReadBits<uint64_t>(N * kVarintBits); |
| for (size_t i = 0; i < N; i++) { |
| values[i] = BitFieldExtract(data, i * kVarintBits, kVarintBits); |
| } |
| // Do the second part in its own loop as that seems to produce better code in clang. |
| for (size_t i = 0; i < N; i++) { |
| if (UNLIKELY(values[i] > kVarintMax)) { |
| values[i] = ReadBits((values[i] - kVarintMax) * kBitsPerByte); |
| } |
| } |
| return values; |
| } |
| |
| private: |
| // Represents all of the bits which were read so far. There is no upper bound. |
| // Therefore, by definition, the "cursor" is always at the end of the region. |
| BitMemoryRegion finished_region_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BitMemoryReader); |
| }; |
| |
| template<typename Vector> |
| class BitMemoryWriter { |
| public: |
| explicit BitMemoryWriter(Vector* out, size_t bit_offset = 0) |
| : out_(out), bit_start_(bit_offset), bit_offset_(bit_offset) { |
| DCHECK_EQ(NumberOfWrittenBits(), 0u); |
| } |
| |
| void Truncate(size_t bit_offset) { |
| DCHECK_GE(bit_offset, bit_start_); |
| DCHECK_LE(bit_offset, bit_offset_); |
| bit_offset_ = bit_offset; |
| DCHECK_LE(BitsToBytesRoundUp(bit_offset), out_->size()); |
| out_->resize(BitsToBytesRoundUp(bit_offset)); // Shrink. |
| } |
| |
| BitMemoryRegion GetWrittenRegion() const { |
| return BitMemoryRegion(out_->data(), bit_start_, bit_offset_ - bit_start_); |
| } |
| |
| const uint8_t* data() const { return out_->data(); } |
| |
| size_t NumberOfWrittenBits() const { return bit_offset_ - bit_start_; } |
| |
| ALWAYS_INLINE BitMemoryRegion Allocate(size_t bit_length) { |
| out_->resize(BitsToBytesRoundUp(bit_offset_ + bit_length)); |
| BitMemoryRegion region(out_->data(), bit_offset_, bit_length); |
| DCHECK_LE(bit_length, std::numeric_limits<size_t>::max() - bit_offset_) << "Overflow"; |
| bit_offset_ += bit_length; |
| return region; |
| } |
| |
| ALWAYS_INLINE void WriteRegion(const BitMemoryRegion& region) { |
| Allocate(region.size_in_bits()).CopyBits(region); |
| } |
| |
| ALWAYS_INLINE void WriteBits(uint32_t value, size_t bit_length) { |
| Allocate(bit_length).StoreBits(/* bit_offset */ 0, value, bit_length); |
| } |
| |
| ALWAYS_INLINE void WriteBit(bool value) { |
| Allocate(1).StoreBit(/* bit_offset */ 0, value); |
| } |
| |
| template<size_t N> |
| ALWAYS_INLINE void WriteInterleavedVarints(std::array<uint32_t, N> values) { |
| // Write small values (or the number of bytes needed for the large values). |
| for (uint32_t value : values) { |
| if (value > kVarintMax) { |
| WriteBits(kVarintMax + BitsToBytesRoundUp(MinimumBitsToStore(value)), kVarintBits); |
| } else { |
| WriteBits(value, kVarintBits); |
| } |
| } |
| // Write large values. |
| for (uint32_t value : values) { |
| if (value > kVarintMax) { |
| WriteBits(value, BitsToBytesRoundUp(MinimumBitsToStore(value)) * kBitsPerByte); |
| } |
| } |
| } |
| |
| ALWAYS_INLINE void WriteVarint(uint32_t value) { |
| WriteInterleavedVarints<1>({value}); |
| } |
| |
| void WriteBytesAligned(const uint8_t* bytes, size_t length) { |
| DCHECK_ALIGNED(bit_start_, kBitsPerByte); |
| DCHECK_ALIGNED(bit_offset_, kBitsPerByte); |
| DCHECK_EQ(BitsToBytesRoundUp(bit_offset_), out_->size()); |
| out_->insert(out_->end(), bytes, bytes + length); |
| bit_offset_ += length * kBitsPerByte; |
| } |
| |
| ALWAYS_INLINE void ByteAlign() { |
| DCHECK_ALIGNED(bit_start_, kBitsPerByte); |
| bit_offset_ = RoundUp(bit_offset_, kBitsPerByte); |
| } |
| |
| private: |
| Vector* out_; |
| size_t bit_start_; |
| size_t bit_offset_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BitMemoryWriter); |
| }; |
| |
| } // namespace art |
| |
| #endif // ART_LIBARTBASE_BASE_BIT_MEMORY_REGION_H_ |