blob: 8e361b48f18fbe43e31553059f80c1aa2115e046 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.art;
/**
* The result of {@code IArtd.getDexoptNeeded}.
*
* @hide
*/
parcelable GetDexoptNeededResult {
/** Whether dexopt is needed. */
boolean isDexoptNeeded;
/** Whether there is a usable VDEX file. Note that this can be true even if dexopt is needed. */
boolean isVdexUsable;
/** The location of the best usable artifacts. */
ArtifactsLocation artifactsLocation = ArtifactsLocation.NONE_OR_ERROR;
/**
* True if the dex file has dex code. (The dex file is a .jar/.apk file that has .dex entries,
* or is a .dex file.) False otherwise. (The dex file is a .jar/.apk file that has no .dex
* entries.)
*/
boolean hasDexCode;
@Backing(type="int")
enum ArtifactsLocation {
/** No usable artifacts. */
NONE_OR_ERROR = 0,
/** In the global "dalvik-cache" folder. */
DALVIK_CACHE = 1,
/** In the "oat" folder next to the dex file. */
NEXT_TO_DEX = 2,
/** In the dex metadata file. This means the only usable artifact is the VDEX file. */
DM = 3,
}
}