ART: Optimizing compiler intrinsics

Add intrinsics infrastructure to the optimizing compiler.

Add almost all intrinsics supported by Quick to the x86-64 backend.
Further intrinsics require more assembler support.

Change-Id: I48de9b44c82886bb298d16e74e12a9506b8e8807
diff --git a/compiler/optimizing/locations.cc b/compiler/optimizing/locations.cc
index ed5e260..9f2f9ec 100644
--- a/compiler/optimizing/locations.cc
+++ b/compiler/optimizing/locations.cc
@@ -20,7 +20,9 @@
 
 namespace art {
 
-LocationSummary::LocationSummary(HInstruction* instruction, CallKind call_kind)
+LocationSummary::LocationSummary(HInstruction* instruction,
+                                 CallKind call_kind,
+                                 bool intrinsified)
     : inputs_(instruction->GetBlock()->GetGraph()->GetArena(), instruction->InputCount()),
       temps_(instruction->GetBlock()->GetGraph()->GetArena(), 0),
       environment_(instruction->GetBlock()->GetGraph()->GetArena(),
@@ -29,7 +31,8 @@
       call_kind_(call_kind),
       stack_mask_(nullptr),
       register_mask_(0),
-      live_registers_() {
+      live_registers_(),
+      intrinsified_(intrinsified) {
   inputs_.SetSize(instruction->InputCount());
   for (size_t i = 0; i < instruction->InputCount(); ++i) {
     inputs_.Put(i, Location());