ART: Optimizing compiler intrinsics
Add intrinsics infrastructure to the optimizing compiler.
Add almost all intrinsics supported by Quick to the x86-64 backend.
Further intrinsics require more assembler support.
Change-Id: I48de9b44c82886bb298d16e74e12a9506b8e8807
diff --git a/compiler/optimizing/locations.cc b/compiler/optimizing/locations.cc
index ed5e260..9f2f9ec 100644
--- a/compiler/optimizing/locations.cc
+++ b/compiler/optimizing/locations.cc
@@ -20,7 +20,9 @@
namespace art {
-LocationSummary::LocationSummary(HInstruction* instruction, CallKind call_kind)
+LocationSummary::LocationSummary(HInstruction* instruction,
+ CallKind call_kind,
+ bool intrinsified)
: inputs_(instruction->GetBlock()->GetGraph()->GetArena(), instruction->InputCount()),
temps_(instruction->GetBlock()->GetGraph()->GetArena(), 0),
environment_(instruction->GetBlock()->GetGraph()->GetArena(),
@@ -29,7 +31,8 @@
call_kind_(call_kind),
stack_mask_(nullptr),
register_mask_(0),
- live_registers_() {
+ live_registers_(),
+ intrinsified_(intrinsified) {
inputs_.SetSize(instruction->InputCount());
for (size_t i = 0; i < instruction->InputCount(); ++i) {
inputs_.Put(i, Location());