Replace some LLVM-specific code with something more general.

This basically gives any compiler a place to hang extra private data
off art::Compiler, even though only LLVM needs it right now.

Change-Id: I408778ea1010ab2ad9ec4810e5c53d468a8772c2
diff --git a/src/compiler_llvm/compiler_llvm.cc b/src/compiler_llvm/compiler_llvm.cc
index 5ef1710..dc3b7cb 100644
--- a/src/compiler_llvm/compiler_llvm.cc
+++ b/src/compiler_llvm/compiler_llvm.cc
@@ -206,32 +206,25 @@
   return upcall_compiler->CreateStub(is_static, shorty);
 }
 
+CompilerLLVM* EnsureCompilerLLVM(art::Compiler& compiler) {
+  if (compiler.GetCompilerContext() == NULL) {
+    compiler.SetCompilerContext(new CompilerLLVM(&compiler, compiler.GetInstructionSet()));
+  }
+  CompilerLLVM* compiler_llvm = reinterpret_cast<CompilerLLVM*>(compiler.GetCompilerContext());
+  compiler_llvm->SetElfFileName(compiler.GetElfFileName());
+  compiler_llvm->SetBitcodeFileName(compiler.GetBitcodeFileName());
+  return compiler_llvm;
+}
 
 } // namespace compiler_llvm
 } // namespace art
 
-namespace {
-
-void ensureCompilerLLVM(art::Compiler& compiler) {
-  if (compiler.GetCompilerLLVM() == NULL) {
-    compiler.SetCompilerLLVM(new art::compiler_llvm::CompilerLLVM(&compiler,
-                                                                  compiler.GetInstructionSet()));
-  }
-  art::compiler_llvm::CompilerLLVM* compiler_llvm = compiler.GetCompilerLLVM();
-  compiler_llvm->SetElfFileName(compiler.GetElfFileName());
-  compiler_llvm->SetBitcodeFileName(compiler.GetBitcodeFileName());
-}
-
-}  // anonymous namespace
-
 extern "C" art::CompiledMethod* ArtCompileMethod(art::Compiler& compiler,
                                                  const art::DexFile::CodeItem* code_item,
                                                  uint32_t access_flags, uint32_t method_idx,
                                                  const art::ClassLoader* class_loader,
                                                  const art::DexFile& dex_file)
 {
-  ensureCompilerLLVM(compiler);
-
   art::ClassLinker *class_linker = art::Runtime::Current()->GetClassLinker();
   art::DexCache *dex_cache = class_linker->FindDexCache(dex_file);
 
@@ -239,15 +232,13 @@
     class_loader, class_linker, dex_file, *dex_cache, code_item,
     method_idx, access_flags);
 
-  return compiler.GetCompilerLLVM()->CompileDexMethod(&oat_compilation_unit);
+  return art::compiler_llvm::EnsureCompilerLLVM(compiler)->CompileDexMethod(&oat_compilation_unit);
 }
 
 extern "C" art::CompiledMethod* ArtJniCompileMethod(art::Compiler& compiler,
                                                     uint32_t access_flags, uint32_t method_idx,
                                                     const art::ClassLoader* class_loader,
                                                     const art::DexFile& dex_file) {
-  ensureCompilerLLVM(compiler);
-
   art::ClassLinker *class_linker = art::Runtime::Current()->GetClassLinker();
   art::DexCache *dex_cache = class_linker->FindDexCache(dex_file);
 
@@ -255,30 +246,26 @@
     class_loader, class_linker, dex_file, *dex_cache, NULL,
     method_idx, access_flags);
 
-  art::CompiledMethod* result =
-      compiler.GetCompilerLLVM()->CompileNativeMethod(&oat_compilation_unit);
-  compiler.GetCompilerLLVM()->MaterializeIfThresholdReached();
+  art::compiler_llvm::CompilerLLVM* compiler_llvm = art::compiler_llvm::EnsureCompilerLLVM(compiler);
+  art::CompiledMethod* result = compiler_llvm->CompileNativeMethod(&oat_compilation_unit);
+  compiler_llvm->MaterializeIfThresholdReached();
   return result;
 }
 
 extern "C" art::CompiledInvokeStub* ArtCreateInvokeStub(art::Compiler& compiler, bool is_static,
                                                         const char* shorty, uint32_t shorty_len) {
-  ensureCompilerLLVM(compiler);
-  //shorty_len = 0; // To make the compiler happy
-  return compiler.GetCompilerLLVM()->CreateInvokeStub(is_static, shorty);
+  return art::compiler_llvm::EnsureCompilerLLVM(compiler)->CreateInvokeStub(is_static, shorty);
 }
 
 extern "C" void compilerLLVMMaterializeRemainder(art::Compiler& compiler) {
-  ensureCompilerLLVM(compiler);
-  compiler.GetCompilerLLVM()->MaterializeRemainder();
+  art::compiler_llvm::EnsureCompilerLLVM(compiler)->MaterializeRemainder();
 }
 
 // Note: Using this function carefully!!! This is temporary solution, we will remove it.
 extern "C" art::MutexLock* compilerLLVMMutexLock(art::Compiler& compiler) {
-  ensureCompilerLLVM(compiler);
-  return new art::MutexLock(compiler.GetCompilerLLVM()->compiler_lock_);
+  return new art::MutexLock(art::compiler_llvm::EnsureCompilerLLVM(compiler)->compiler_lock_);
 }
 
 extern "C" void compilerLLVMDispose(art::Compiler& compiler) {
-  delete compiler.GetCompilerLLVM();
+  delete art::compiler_llvm::EnsureCompilerLLVM(compiler);
 }