Replace some LLVM-specific code with something more general.
This basically gives any compiler a place to hang extra private data
off art::Compiler, even though only LLVM needs it right now.
Change-Id: I408778ea1010ab2ad9ec4810e5c53d468a8772c2
diff --git a/src/compiler_llvm/compiler_llvm.cc b/src/compiler_llvm/compiler_llvm.cc
index 5ef1710..dc3b7cb 100644
--- a/src/compiler_llvm/compiler_llvm.cc
+++ b/src/compiler_llvm/compiler_llvm.cc
@@ -206,32 +206,25 @@
return upcall_compiler->CreateStub(is_static, shorty);
}
+CompilerLLVM* EnsureCompilerLLVM(art::Compiler& compiler) {
+ if (compiler.GetCompilerContext() == NULL) {
+ compiler.SetCompilerContext(new CompilerLLVM(&compiler, compiler.GetInstructionSet()));
+ }
+ CompilerLLVM* compiler_llvm = reinterpret_cast<CompilerLLVM*>(compiler.GetCompilerContext());
+ compiler_llvm->SetElfFileName(compiler.GetElfFileName());
+ compiler_llvm->SetBitcodeFileName(compiler.GetBitcodeFileName());
+ return compiler_llvm;
+}
} // namespace compiler_llvm
} // namespace art
-namespace {
-
-void ensureCompilerLLVM(art::Compiler& compiler) {
- if (compiler.GetCompilerLLVM() == NULL) {
- compiler.SetCompilerLLVM(new art::compiler_llvm::CompilerLLVM(&compiler,
- compiler.GetInstructionSet()));
- }
- art::compiler_llvm::CompilerLLVM* compiler_llvm = compiler.GetCompilerLLVM();
- compiler_llvm->SetElfFileName(compiler.GetElfFileName());
- compiler_llvm->SetBitcodeFileName(compiler.GetBitcodeFileName());
-}
-
-} // anonymous namespace
-
extern "C" art::CompiledMethod* ArtCompileMethod(art::Compiler& compiler,
const art::DexFile::CodeItem* code_item,
uint32_t access_flags, uint32_t method_idx,
const art::ClassLoader* class_loader,
const art::DexFile& dex_file)
{
- ensureCompilerLLVM(compiler);
-
art::ClassLinker *class_linker = art::Runtime::Current()->GetClassLinker();
art::DexCache *dex_cache = class_linker->FindDexCache(dex_file);
@@ -239,15 +232,13 @@
class_loader, class_linker, dex_file, *dex_cache, code_item,
method_idx, access_flags);
- return compiler.GetCompilerLLVM()->CompileDexMethod(&oat_compilation_unit);
+ return art::compiler_llvm::EnsureCompilerLLVM(compiler)->CompileDexMethod(&oat_compilation_unit);
}
extern "C" art::CompiledMethod* ArtJniCompileMethod(art::Compiler& compiler,
uint32_t access_flags, uint32_t method_idx,
const art::ClassLoader* class_loader,
const art::DexFile& dex_file) {
- ensureCompilerLLVM(compiler);
-
art::ClassLinker *class_linker = art::Runtime::Current()->GetClassLinker();
art::DexCache *dex_cache = class_linker->FindDexCache(dex_file);
@@ -255,30 +246,26 @@
class_loader, class_linker, dex_file, *dex_cache, NULL,
method_idx, access_flags);
- art::CompiledMethod* result =
- compiler.GetCompilerLLVM()->CompileNativeMethod(&oat_compilation_unit);
- compiler.GetCompilerLLVM()->MaterializeIfThresholdReached();
+ art::compiler_llvm::CompilerLLVM* compiler_llvm = art::compiler_llvm::EnsureCompilerLLVM(compiler);
+ art::CompiledMethod* result = compiler_llvm->CompileNativeMethod(&oat_compilation_unit);
+ compiler_llvm->MaterializeIfThresholdReached();
return result;
}
extern "C" art::CompiledInvokeStub* ArtCreateInvokeStub(art::Compiler& compiler, bool is_static,
const char* shorty, uint32_t shorty_len) {
- ensureCompilerLLVM(compiler);
- //shorty_len = 0; // To make the compiler happy
- return compiler.GetCompilerLLVM()->CreateInvokeStub(is_static, shorty);
+ return art::compiler_llvm::EnsureCompilerLLVM(compiler)->CreateInvokeStub(is_static, shorty);
}
extern "C" void compilerLLVMMaterializeRemainder(art::Compiler& compiler) {
- ensureCompilerLLVM(compiler);
- compiler.GetCompilerLLVM()->MaterializeRemainder();
+ art::compiler_llvm::EnsureCompilerLLVM(compiler)->MaterializeRemainder();
}
// Note: Using this function carefully!!! This is temporary solution, we will remove it.
extern "C" art::MutexLock* compilerLLVMMutexLock(art::Compiler& compiler) {
- ensureCompilerLLVM(compiler);
- return new art::MutexLock(compiler.GetCompilerLLVM()->compiler_lock_);
+ return new art::MutexLock(art::compiler_llvm::EnsureCompilerLLVM(compiler)->compiler_lock_);
}
extern "C" void compilerLLVMDispose(art::Compiler& compiler) {
- delete compiler.GetCompilerLLVM();
+ delete art::compiler_llvm::EnsureCompilerLLVM(compiler);
}