Implemented ABS vectorization.
Rationale:
This CL adds the concept of vectorizing intrinsics
to the ART vectorizer. More can follow (MIN, MAX, etc).
Test: test-art-host, test-art-target (angler)
Change-Id: Ieed8aa83ec64c1250ac0578570249cce338b5d36
diff --git a/compiler/optimizing/code_generator_vector_arm.cc b/compiler/optimizing/code_generator_vector_arm.cc
index ba2b2cb..e7f7b30 100644
--- a/compiler/optimizing/code_generator_vector_arm.cc
+++ b/compiler/optimizing/code_generator_vector_arm.cc
@@ -81,6 +81,14 @@
LOG(FATAL) << "No SIMD for " << instruction->GetId();
}
+void LocationsBuilderARM::VisitVecAbs(HVecAbs* instruction) {
+ CreateVecUnOpLocations(GetGraph()->GetArena(), instruction);
+}
+
+void InstructionCodeGeneratorARM::VisitVecAbs(HVecAbs* instruction) {
+ LOG(FATAL) << "No SIMD for " << instruction->GetId();
+}
+
void LocationsBuilderARM::VisitVecNot(HVecNot* instruction) {
CreateVecUnOpLocations(GetGraph()->GetArena(), instruction);
}