Complete unrolling of loops with small body and trip count one.

Rationale:
Avoids the unnecessary loop control overhead, suspend check,
and exposes more opportunities for constant folding in the
resulting loop body. Fully unrolls loop in execute() of
the Dhrystone benchmark (3% to 8% improvements).

Test: test-art-host

Change-Id: If30f38caea9e9f87a929df041dfb7ed1c227aba3
diff --git a/compiler/optimizing/nodes.cc b/compiler/optimizing/nodes.cc
index d45fa11..a6084eb 100644
--- a/compiler/optimizing/nodes.cc
+++ b/compiler/optimizing/nodes.cc
@@ -1853,6 +1853,14 @@
   SetGraph(nullptr);
 }
 
+void HBasicBlock::MergeInstructionsWith(HBasicBlock* other) {
+  DCHECK(EndsWithControlFlowInstruction());
+  RemoveInstruction(GetLastInstruction());
+  instructions_.Add(other->GetInstructions());
+  other->instructions_.SetBlockOfInstructions(this);
+  other->instructions_.Clear();
+}
+
 void HBasicBlock::MergeWith(HBasicBlock* other) {
   DCHECK_EQ(GetGraph(), other->GetGraph());
   DCHECK(ContainsElement(dominated_blocks_, other));
@@ -1861,11 +1869,7 @@
   DCHECK(other->GetPhis().IsEmpty());
 
   // Move instructions from `other` to `this`.
-  DCHECK(EndsWithControlFlowInstruction());
-  RemoveInstruction(GetLastInstruction());
-  instructions_.Add(other->GetInstructions());
-  other->instructions_.SetBlockOfInstructions(this);
-  other->instructions_.Clear();
+  MergeInstructionsWith(other);
 
   // Remove `other` from the loops it is included in.
   for (HLoopInformationOutwardIterator it(*other); !it.Done(); it.Advance()) {