Use ScopedArenaAllocator for building HGraph.

Memory needed to compile the two most expensive methods for
aosp_angler-userdebug boot image:
  BatteryStats.dumpCheckinLocked() : 21.1MiB -> 20.2MiB
  BatteryStats.dumpLocked(): 42.0MiB -> 40.3MiB
This is because all the memory previously used by the graph
builder is reused by later passes.

And finish the "arena"->"allocator" renaming; make renamed
allocator pointers that are members of classes const when
appropriate (and make a few more members around them const).

Test: m test-art-host-gtest
Test: testrunner.py --host
Bug: 64312607
Change-Id: Ia50aafc80c05941ae5b96984ba4f31ed4c78255e
diff --git a/compiler/optimizing/graph_visualizer.cc b/compiler/optimizing/graph_visualizer.cc
index eccdccf..3851877 100644
--- a/compiler/optimizing/graph_visualizer.cc
+++ b/compiler/optimizing/graph_visualizer.cc
@@ -21,6 +21,7 @@
 #include <cctype>
 #include <sstream>
 
+#include "art_method.h"
 #include "bounds_check_elimination.h"
 #include "builder.h"
 #include "code_generator.h"
@@ -33,6 +34,7 @@
 #include "optimization.h"
 #include "reference_type_propagation.h"
 #include "register_allocator_linear_scan.h"
+#include "scoped_thread_state_change-inl.h"
 #include "ssa_liveness_analysis.h"
 #include "utils/assembler.h"
 #include "utils/intrusive_forward_list.h"