ART: Add runtime phase callback
Add callback that describes the current runtime phase, one of
starting, initialized and death. Add test.
Bug: 31684920
Test: m test-art-host-gtest-runtime_callbacks_test
Change-Id: I08ae7c45851572f8b3e446c07f0498f66bb032d3
diff --git a/runtime/runtime_callbacks_test.cc b/runtime/runtime_callbacks_test.cc
index c96bfd4..c379b5c 100644
--- a/runtime/runtime_callbacks_test.cc
+++ b/runtime/runtime_callbacks_test.cc
@@ -62,7 +62,6 @@
ScopedObjectAccess soa(self);
ScopedThreadSuspension sts(self, kWaitingForDebuggerToAttach);
ScopedSuspendAll ssa("RuntimeCallbacksTest TearDown");
- AddListener();
RemoveListener();
}
@@ -336,4 +335,67 @@
EXPECT_EQ(1u, cb_.sigquit_count);
}
+class RuntimePhaseCallbackRuntimeCallbacksTest : public RuntimeCallbacksTest {
+ protected:
+ void AddListener() OVERRIDE REQUIRES(Locks::mutator_lock_) {
+ Runtime::Current()->GetRuntimeCallbacks()->AddRuntimePhaseCallback(&cb_);
+ }
+ void RemoveListener() OVERRIDE REQUIRES(Locks::mutator_lock_) {
+ Runtime::Current()->GetRuntimeCallbacks()->RemoveRuntimePhaseCallback(&cb_);
+ }
+
+ void TearDown() OVERRIDE {
+ // Bypass RuntimeCallbacksTest::TearDown, as the runtime is already gone.
+ CommonRuntimeTest::TearDown();
+ }
+
+ struct Callback : public RuntimePhaseCallback {
+ void NextRuntimePhase(RuntimePhaseCallback::RuntimePhase p) OVERRIDE {
+ if (p == RuntimePhaseCallback::RuntimePhase::kStart) {
+ if (init_seen > 0) {
+ LOG(FATAL) << "Init seen before start.";
+ }
+ ++start_seen;
+ } else if (p == RuntimePhaseCallback::RuntimePhase::kInit) {
+ ++init_seen;
+ } else if (p == RuntimePhaseCallback::RuntimePhase::kDeath) {
+ ++death_seen;
+ } else {
+ LOG(FATAL) << "Unknown phase " << static_cast<uint32_t>(p);
+ }
+ }
+
+ size_t start_seen = 0;
+ size_t init_seen = 0;
+ size_t death_seen = 0;
+ };
+
+ Callback cb_;
+};
+
+TEST_F(RuntimePhaseCallbackRuntimeCallbacksTest, Phases) {
+ ASSERT_EQ(0u, cb_.start_seen);
+ ASSERT_EQ(0u, cb_.init_seen);
+ ASSERT_EQ(0u, cb_.death_seen);
+
+ // Start the runtime.
+ {
+ Thread* self = Thread::Current();
+ self->TransitionFromSuspendedToRunnable();
+ bool started = runtime_->Start();
+ ASSERT_TRUE(started);
+ }
+
+ ASSERT_EQ(1u, cb_.start_seen);
+ ASSERT_EQ(1u, cb_.init_seen);
+ ASSERT_EQ(0u, cb_.death_seen);
+
+ // Delete the runtime.
+ runtime_.reset();
+
+ ASSERT_EQ(1u, cb_.start_seen);
+ ASSERT_EQ(1u, cb_.init_seen);
+ ASSERT_EQ(1u, cb_.death_seen);
+}
+
} // namespace art