Use iterators "before" the use node in HUserRecord<>.

Create a new template class IntrusiveForwardList<> that
mimicks std::forward_list<> except that all allocations
are handled externally. This is essentially the same as
boost::intrusive::slist<> but since we're not using Boost
we have to reinvent the wheel.

Use the new container to replace the HUseList and use the
iterators to "before" use nodes in HUserRecord<> to avoid
the extra pointer to the previous node which was used
exclusively for removing nodes from the list. This reduces
the size of the HUseListNode by 25%, 32B to 24B in 64-bit
compiler, 16B to 12B in 32-bit compiler. This translates
directly to overall memory savings for the 64-bit compiler
but due to rounding up of the arena allocations to 8B, we
do not get any improvement in the 32-bit compiler.

Compiling the Nexus 5 boot image with the 64-bit dex2oat
on host this CL reduces the memory used for compiling the
most hungry method, BatteryStats.dumpLocked(), by ~3.3MiB:

Before:
  MEM: used: 47829200, allocated: 48769120, lost: 939920
  Number of arenas allocated: 345,
  Number of allocations: 815492, avg size: 58
  ...
  UseListNode    13744640
  ...
After:
  MEM: used: 44393040, allocated: 45361248, lost: 968208
  Number of arenas allocated: 319,
  Number of allocations: 815492, avg size: 54
  ...
  UseListNode    10308480
  ...

Note that while we do not ship the 64-bit dex2oat to the
device, the JIT compilation for 64-bit processes is using
the 64-bit libart-compiler.

Bug: 28173563
Change-Id: I985eabd4816f845372d8aaa825a1489cf9569208
diff --git a/compiler/optimizing/instruction_simplifier.cc b/compiler/optimizing/instruction_simplifier.cc
index 1f66db7..d7b3856 100644
--- a/compiler/optimizing/instruction_simplifier.cc
+++ b/compiler/optimizing/instruction_simplifier.cc
@@ -409,9 +409,9 @@
     return true;
   }
 
-  for (HUseIterator<HInstruction*> it(input->GetUses()); !it.Done(); it.Advance()) {
-    HInstruction* use = it.Current()->GetUser();
-    if (use->IsNullCheck() && use->StrictlyDominates(at)) {
+  for (const HUseListNode<HInstruction*>& use : input->GetUses()) {
+    HInstruction* user = use.GetUser();
+    if (user->IsNullCheck() && user->StrictlyDominates(at)) {
       return true;
     }
   }
@@ -1070,12 +1070,12 @@
   }
 
   // Is the Compare only used for this purpose?
-  if (!left->GetUses().HasOnlyOneUse()) {
+  if (!left->GetUses().HasExactlyOneElement()) {
     // Someone else also wants the result of the compare.
     return;
   }
 
-  if (!left->GetEnvUses().IsEmpty()) {
+  if (!left->GetEnvUses().empty()) {
     // There is a reference to the compare result in an environment. Do we really need it?
     if (GetGraph()->IsDebuggable()) {
       return;