Fix lint issue.
Change-Id: I549cc641510a7f941d85f3a5f38127bc6701a0a3
diff --git a/compiler/optimizing/intrinsics_arm64.cc b/compiler/optimizing/intrinsics_arm64.cc
index 2e1198c..cc757ab 100644
--- a/compiler/optimizing/intrinsics_arm64.cc
+++ b/compiler/optimizing/intrinsics_arm64.cc
@@ -376,13 +376,13 @@
Location out = instr->GetLocations()->Out();
UseScratchRegisterScope temps(masm);
- Register src = InputRegisterAt(instr, 0);
+ Register src = InputRegisterAt(instr, 0);
+ Register dst = is_long ? XRegisterFrom(out) : WRegisterFrom(out);
FPRegister fpr = is_long ? temps.AcquireD() : temps.AcquireS();
- Register dst = is_long ? XRegisterFrom(out) : WRegisterFrom(out);
__ Fmov(fpr, src);
- __ Cnt (fpr.V8B(), fpr.V8B());
- __ Addv(fpr.B(), fpr.V8B());
+ __ Cnt(fpr.V8B(), fpr.V8B());
+ __ Addv(fpr.B(), fpr.V8B());
__ Fmov(dst, fpr);
}