Refactor DexInstructionIterator
Add a way to get the dex PC for the "for each" use case.
Bug: 67104794
Test: test-art-host
Change-Id: I144c459c9a2a03ec8d56842280338d1f7ce1caf0
diff --git a/compiler/optimizing/instruction_builder.cc b/compiler/optimizing/instruction_builder.cc
index 902985e..0f0be20 100644
--- a/compiler/optimizing/instruction_builder.cc
+++ b/compiler/optimizing/instruction_builder.cc
@@ -382,16 +382,18 @@
dex_file_->DecodeDebugPositionInfo(&code_item_, Callback::Position, locations);
// Instruction-specific tweaks.
IterationRange<DexInstructionIterator> instructions = code_item_.Instructions();
- for (const Instruction& inst : instructions) {
- switch (inst.Opcode()) {
+ for (DexInstructionIterator it = instructions.begin(); it != instructions.end(); ++it) {
+ switch (it->Opcode()) {
case Instruction::MOVE_EXCEPTION: {
// Stop in native debugger after the exception has been moved.
// The compiler also expects the move at the start of basic block so
// we do not want to interfere by inserting native-debug-info before it.
- locations->ClearBit(inst.GetDexPc(code_item_.insns_));
- const Instruction* next = inst.Next();
- if (DexInstructionIterator(next) != instructions.end()) {
- locations->SetBit(next->GetDexPc(code_item_.insns_));
+ locations->ClearBit(it.DexPc());
+ DexInstructionIterator next = it;
+ ++next;
+ DCHECK(next != it);
+ if (next != instructions.end()) {
+ locations->SetBit(next.DexPc());
}
break;
}