Small optimization for recursive calls: avoid dex cache.
Change-Id: I044757a2f06e535cdc1480c4fc8182b89635baf6
diff --git a/compiler/optimizing/code_generator_arm.h b/compiler/optimizing/code_generator_arm.h
index dd69e4d..4b03dff 100644
--- a/compiler/optimizing/code_generator_arm.h
+++ b/compiler/optimizing/code_generator_arm.h
@@ -247,9 +247,12 @@
void ComputeSpillMask() OVERRIDE;
+ Label* GetFrameEntryLabel() { return &frame_entry_label_; }
+
private:
// Labels for each block that will be compiled.
GrowableArray<Label> block_labels_;
+ Label frame_entry_label_;
LocationsBuilderARM location_builder_;
InstructionCodeGeneratorARM instruction_visitor_;
ParallelMoveResolverARM move_resolver_;