Use instruction specific dalvik cache dirs.
- All oat & art files are now placed under /data/dalvik-cache/<isa>/.
- GetDalvikCacheOrDie now requires a mandatory subdirectory argument,
and is implicitly rooted under /data/.
- Added helper methods to convert InstructionSet enums into strings
and vice versa.
(cherry picked from commit 2974bc3d8a5d161d449dd66826d668d87bdc3cbe)
Change-Id: Ic7986938e6a7091a2af675ebafec768f7b5fb8cd
diff --git a/compiler/llvm/llvm_compilation_unit.cc b/compiler/llvm/llvm_compilation_unit.cc
index fe60959..78bdb4d 100644
--- a/compiler/llvm/llvm_compilation_unit.cc
+++ b/compiler/llvm/llvm_compilation_unit.cc
@@ -143,7 +143,7 @@
static std::string DumpDirectory() {
if (kIsTargetBuild) {
- return GetDalvikCacheOrDie(GetAndroidData());
+ return GetDalvikCacheOrDie("llvm-dump");
}
return "/tmp";
}