Implement register allocator for floating point registers.

Also:
- Fix misuses of emitting the rex prefix in the x86_64 assembler.
- Fix movaps code generation in the x86_64 assembler.

Change-Id: Ib6dcf6e7c4a9c43368cfc46b02ba50f69ae69cbe
diff --git a/compiler/optimizing/nodes.h b/compiler/optimizing/nodes.h
index 3f29e53..7c933aa 100644
--- a/compiler/optimizing/nodes.h
+++ b/compiler/optimizing/nodes.h
@@ -399,6 +399,7 @@
   void ReplaceAndRemoveInstructionWith(HInstruction* initial,
                                        HInstruction* replacement);
   void AddPhi(HPhi* phi);
+  void InsertPhiAfter(HPhi* instruction, HPhi* cursor);
   void RemovePhi(HPhi* phi);
 
   bool IsLoopHeader() const {
@@ -503,7 +504,9 @@
   M(Temporary, Instruction)                                             \
   M(SuspendCheck, Instruction)                                          \
   M(Mul, BinaryOperation)                                               \
-  M(Neg, UnaryOperation)
+  M(Neg, UnaryOperation)                                                \
+  M(FloatConstant, Constant)                                            \
+  M(DoubleConstant, Constant)                                           \
 
 #define FOR_EACH_INSTRUCTION(M)                                         \
   FOR_EACH_CONCRETE_INSTRUCTION(M)                                      \
@@ -710,6 +713,7 @@
   void SetLocations(LocationSummary* locations) { locations_ = locations; }
 
   void ReplaceWith(HInstruction* instruction);
+  void ReplaceInput(HInstruction* replacement, size_t index);
 
   bool HasOnlyOneUse() const {
     return uses_ != nullptr && uses_->GetTail() == nullptr;
@@ -995,8 +999,8 @@
 
   virtual Primitive::Type GetType() const { return type_; }
 
- private:
-  const Primitive::Type type_;
+ protected:
+  Primitive::Type type_;
 };
 
 // Represents dex's RETURN_VOID opcode. A HReturnVoid is a control flow
@@ -1401,6 +1405,48 @@
   DISALLOW_COPY_AND_ASSIGN(HConstant);
 };
 
+class HFloatConstant : public HConstant {
+ public:
+  explicit HFloatConstant(float value) : HConstant(Primitive::kPrimFloat), value_(value) {}
+
+  float GetValue() const { return value_; }
+
+  virtual bool InstructionDataEquals(HInstruction* other) const {
+    return bit_cast<float, int32_t>(other->AsFloatConstant()->value_) ==
+        bit_cast<float, int32_t>(value_);
+  }
+
+  virtual size_t ComputeHashCode() const { return static_cast<size_t>(GetValue()); }
+
+  DECLARE_INSTRUCTION(FloatConstant);
+
+ private:
+  const float value_;
+
+  DISALLOW_COPY_AND_ASSIGN(HFloatConstant);
+};
+
+class HDoubleConstant : public HConstant {
+ public:
+  explicit HDoubleConstant(double value) : HConstant(Primitive::kPrimDouble), value_(value) {}
+
+  double GetValue() const { return value_; }
+
+  virtual bool InstructionDataEquals(HInstruction* other) const {
+    return bit_cast<double, int64_t>(other->AsDoubleConstant()->value_) ==
+        bit_cast<double, int64_t>(value_);
+  }
+
+  virtual size_t ComputeHashCode() const { return static_cast<size_t>(GetValue()); }
+
+  DECLARE_INSTRUCTION(DoubleConstant);
+
+ private:
+  const double value_;
+
+  DISALLOW_COPY_AND_ASSIGN(HDoubleConstant);
+};
+
 // Constants of the type int. Those can be from Dex instructions, or
 // synthesized (for example with the if-eqz instruction).
 class HIntConstant : public HConstant {
@@ -1794,6 +1840,7 @@
 
   virtual bool CanBeMoved() const { return true; }
   virtual bool InstructionDataEquals(HInstruction* other) const { return true; }
+  void SetType(Primitive::Type type) { type_ = type; }
 
   DECLARE_INSTRUCTION(ArrayGet);
 
@@ -1806,11 +1853,11 @@
   HArraySet(HInstruction* array,
             HInstruction* index,
             HInstruction* value,
-            Primitive::Type component_type,
+            Primitive::Type expected_component_type,
             uint32_t dex_pc)
       : HTemplateInstruction(SideEffects::ChangesSomething()),
         dex_pc_(dex_pc),
-        component_type_(component_type) {
+        expected_component_type_(expected_component_type) {
     SetRawInputAt(0, array);
     SetRawInputAt(1, index);
     SetRawInputAt(2, value);
@@ -1824,13 +1871,24 @@
 
   uint32_t GetDexPc() const { return dex_pc_; }
 
-  Primitive::Type GetComponentType() const { return component_type_; }
+  HInstruction* GetValue() const { return InputAt(2); }
+
+  Primitive::Type GetComponentType() const {
+    // The Dex format does not type floating point index operations. Since the
+    // `expected_component_type_` is set during building and can therefore not
+    // be correct, we also check what is the value type. If it is a floating
+    // point type, we must use that type.
+    Primitive::Type value_type = GetValue()->GetType();
+    return ((value_type == Primitive::kPrimFloat) || (value_type == Primitive::kPrimDouble))
+        ? value_type
+        : expected_component_type_;
+  }
 
   DECLARE_INSTRUCTION(ArraySet);
 
  private:
   const uint32_t dex_pc_;
-  const Primitive::Type component_type_;
+  const Primitive::Type expected_component_type_;
 
   DISALLOW_COPY_AND_ASSIGN(HArraySet);
 };