Speedup div/rem by constants on x86 and x86_64

This is done using the algorithms in Hacker's Delight chapter 10.

Change-Id: I7bacefe10067569769ed31a1f7834f796fb41119
diff --git a/compiler/optimizing/code_generator_utils.h b/compiler/optimizing/code_generator_utils.h
new file mode 100644
index 0000000..742d675
--- /dev/null
+++ b/compiler/optimizing/code_generator_utils.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ART_COMPILER_OPTIMIZING_CODE_GENERATOR_UTILS_H_
+#define ART_COMPILER_OPTIMIZING_CODE_GENERATOR_UTILS_H_
+
+#include <cstdint>
+
+// Computes the magic number and the shift needed in the div/rem by constant algorithm
+void CalculateMagicAndShiftForDivRem(int64_t divisor, bool is_long, int64_t* magic, int* shift);
+
+#endif  // ART_COMPILER_OPTIMIZING_CODE_GENERATOR_UTILS_H_