commit | 5d26c15d3ba98c31b24286dac7a390a307fcff29 | [log] [tgz] |
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author | Chao Xie <chao.xie@marvell.com> | Thu Jan 23 10:47:42 2014 +0800 |
committer | Mike Turquette <mturquette@linaro.org> | Wed Mar 26 20:59:27 2014 -0700 |
tree | 32dadeb1f46b6bb918edf3b32960f64201e1742e | |
parent | c45693a6480cee906557a9fba533a9f3c224f91e [diff] |
clk: mmp: try to use closer one when do round rate The orignal code will use the bigger rate between "previous rate" and "current rate" when caculate the rate. In fact, hardware cares about the closest one. So choose the closer rate between "previous rate" and "current rate". Signed-off-by: Chao Xie <chao.xie@marvell.com> Signed-off-by: Mike Turquette <mturquette@linaro.org>