ipv6: reassembly: use seperate reassembly queues for conntrack and local delivery
Currently the same reassembly queue might be used for packets reassembled
by conntrack in different positions in the stack (PREROUTING/LOCAL_OUT),
as well as local delivery. This can cause "packet jumps" when the fragment
completing a reassembled packet is queued from a different position in the
stack than the previous ones.
Add a "user" identifier to the reassembly queue key to seperate the queues
of each caller, similar to what we do for IPv4.
Signed-off-by: Patrick McHardy <kaber@trash.net>
diff --git a/include/net/ipv6.h b/include/net/ipv6.h
index 92db861..d691603 100644
--- a/include/net/ipv6.h
+++ b/include/net/ipv6.h
@@ -350,8 +350,15 @@
struct inet_frag_queue;
+enum ip6_defrag_users {
+ IP6_DEFRAG_LOCAL_DELIVER,
+ IP6_DEFRAG_CONNTRACK_IN,
+ IP6_DEFRAG_CONNTRACK_OUT,
+};
+
struct ip6_create_arg {
__be32 id;
+ u32 user;
struct in6_addr *src;
struct in6_addr *dst;
};
diff --git a/include/net/netfilter/ipv6/nf_conntrack_ipv6.h b/include/net/netfilter/ipv6/nf_conntrack_ipv6.h
index abc55ad..1ee717e 100644
--- a/include/net/netfilter/ipv6/nf_conntrack_ipv6.h
+++ b/include/net/netfilter/ipv6/nf_conntrack_ipv6.h
@@ -9,7 +9,7 @@
extern int nf_ct_frag6_init(void);
extern void nf_ct_frag6_cleanup(void);
-extern struct sk_buff *nf_ct_frag6_gather(struct sk_buff *skb);
+extern struct sk_buff *nf_ct_frag6_gather(struct sk_buff *skb, u32 user);
extern void nf_ct_frag6_output(unsigned int hooknum, struct sk_buff *skb,
struct net_device *in,
struct net_device *out,