| ==================================== |
| SLOW WORK ITEM EXECUTION THREAD POOL |
| ==================================== |
| |
| By: David Howells <dhowells@redhat.com> |
| |
| The slow work item execution thread pool is a pool of threads for performing |
| things that take a relatively long time, such as making mkdir calls. |
| Typically, when processing something, these items will spend a lot of time |
| blocking a thread on I/O, thus making that thread unavailable for doing other |
| work. |
| |
| The standard workqueue model is unsuitable for this class of work item as that |
| limits the owner to a single thread or a single thread per CPU. For some |
| tasks, however, more threads - or fewer - are required. |
| |
| There is just one pool per system. It contains no threads unless something |
| wants to use it - and that something must register its interest first. When |
| the pool is active, the number of threads it contains is dynamic, varying |
| between a maximum and minimum setting, depending on the load. |
| |
| |
| ==================== |
| CLASSES OF WORK ITEM |
| ==================== |
| |
| This pool support two classes of work items: |
| |
| (*) Slow work items. |
| |
| (*) Very slow work items. |
| |
| The former are expected to finish much quicker than the latter. |
| |
| An operation of the very slow class may do a batch combination of several |
| lookups, mkdirs, and a create for instance. |
| |
| An operation of the ordinarily slow class may, for example, write stuff or |
| expand files, provided the time taken to do so isn't too long. |
| |
| Operations of both types may sleep during execution, thus tying up the thread |
| loaned to it. |
| |
| A further class of work item is available, based on the slow work item class: |
| |
| (*) Delayed slow work items. |
| |
| These are slow work items that have a timer to defer queueing of the item for |
| a while. |
| |
| |
| THREAD-TO-CLASS ALLOCATION |
| -------------------------- |
| |
| Not all the threads in the pool are available to work on very slow work items. |
| The number will be between one and one fewer than the number of active threads. |
| This is configurable (see the "Pool Configuration" section). |
| |
| All the threads are available to work on ordinarily slow work items, but a |
| percentage of the threads will prefer to work on very slow work items. |
| |
| The configuration ensures that at least one thread will be available to work on |
| very slow work items, and at least one thread will be available that won't work |
| on very slow work items at all. |
| |
| |
| ===================== |
| USING SLOW WORK ITEMS |
| ===================== |
| |
| Firstly, a module or subsystem wanting to make use of slow work items must |
| register its interest: |
| |
| int ret = slow_work_register_user(struct module *module); |
| |
| This will return 0 if successful, or a -ve error upon failure. The module |
| pointer should be the module interested in using this facility (almost |
| certainly THIS_MODULE). |
| |
| |
| Slow work items may then be set up by: |
| |
| (1) Declaring a slow_work struct type variable: |
| |
| #include <linux/slow-work.h> |
| |
| struct slow_work myitem; |
| |
| (2) Declaring the operations to be used for this item: |
| |
| struct slow_work_ops myitem_ops = { |
| .get_ref = myitem_get_ref, |
| .put_ref = myitem_put_ref, |
| .execute = myitem_execute, |
| }; |
| |
| [*] For a description of the ops, see section "Item Operations". |
| |
| (3) Initialising the item: |
| |
| slow_work_init(&myitem, &myitem_ops); |
| |
| or: |
| |
| delayed_slow_work_init(&myitem, &myitem_ops); |
| |
| or: |
| |
| vslow_work_init(&myitem, &myitem_ops); |
| |
| depending on its class. |
| |
| A suitably set up work item can then be enqueued for processing: |
| |
| int ret = slow_work_enqueue(&myitem); |
| |
| This will return a -ve error if the thread pool is unable to gain a reference |
| on the item, 0 otherwise, or (for delayed work): |
| |
| int ret = delayed_slow_work_enqueue(&myitem, my_jiffy_delay); |
| |
| |
| The items are reference counted, so there ought to be no need for a flush |
| operation. But as the reference counting is optional, means to cancel |
| existing work items are also included: |
| |
| cancel_slow_work(&myitem); |
| cancel_delayed_slow_work(&myitem); |
| |
| can be used to cancel pending work. The above cancel function waits for |
| existing work to have been executed (or prevent execution of them, depending |
| on timing). |
| |
| |
| When all a module's slow work items have been processed, and the |
| module has no further interest in the facility, it should unregister its |
| interest: |
| |
| slow_work_unregister_user(struct module *module); |
| |
| The module pointer is used to wait for all outstanding work items for that |
| module before completing the unregistration. This prevents the put_ref() code |
| from being taken away before it completes. module should almost certainly be |
| THIS_MODULE. |
| |
| |
| ================ |
| HELPER FUNCTIONS |
| ================ |
| |
| The slow-work facility provides a function by which it can be determined |
| whether or not an item is queued for later execution: |
| |
| bool queued = slow_work_is_queued(struct slow_work *work); |
| |
| If it returns false, then the item is not on the queue (it may be executing |
| with a requeue pending). This can be used to work out whether an item on which |
| another depends is on the queue, thus allowing a dependent item to be queued |
| after it. |
| |
| If the above shows an item on which another depends not to be queued, then the |
| owner of the dependent item might need to wait. However, to avoid locking up |
| the threads unnecessarily be sleeping in them, it can make sense under some |
| circumstances to return the work item to the queue, thus deferring it until |
| some other items have had a chance to make use of the yielded thread. |
| |
| To yield a thread and defer an item, the work function should simply enqueue |
| the work item again and return. However, this doesn't work if there's nothing |
| actually on the queue, as the thread just vacated will jump straight back into |
| the item's work function, thus busy waiting on a CPU. |
| |
| Instead, the item should use the thread to wait for the dependency to go away, |
| but rather than using schedule() or schedule_timeout() to sleep, it should use |
| the following function: |
| |
| bool requeue = slow_work_sleep_till_thread_needed( |
| struct slow_work *work, |
| signed long *_timeout); |
| |
| This will add a second wait and then sleep, such that it will be woken up if |
| either something appears on the queue that could usefully make use of the |
| thread - and behind which this item can be queued, or if the event the caller |
| set up to wait for happens. True will be returned if something else appeared |
| on the queue and this work function should perhaps return, of false if |
| something else woke it up. The timeout is as for schedule_timeout(). |
| |
| For example: |
| |
| wq = bit_waitqueue(&my_flags, MY_BIT); |
| init_wait(&wait); |
| requeue = false; |
| do { |
| prepare_to_wait(wq, &wait, TASK_UNINTERRUPTIBLE); |
| if (!test_bit(MY_BIT, &my_flags)) |
| break; |
| requeue = slow_work_sleep_till_thread_needed(&my_work, |
| &timeout); |
| } while (timeout > 0 && !requeue); |
| finish_wait(wq, &wait); |
| if (!test_bit(MY_BIT, &my_flags) |
| goto do_my_thing; |
| if (requeue) |
| return; // to slow_work |
| |
| |
| =============== |
| ITEM OPERATIONS |
| =============== |
| |
| Each work item requires a table of operations of type struct slow_work_ops. |
| Only ->execute() is required; the getting and putting of a reference and the |
| describing of an item are all optional. |
| |
| (*) Get a reference on an item: |
| |
| int (*get_ref)(struct slow_work *work); |
| |
| This allows the thread pool to attempt to pin an item by getting a |
| reference on it. This function should return 0 if the reference was |
| granted, or a -ve error otherwise. If an error is returned, |
| slow_work_enqueue() will fail. |
| |
| The reference is held whilst the item is queued and whilst it is being |
| executed. The item may then be requeued with the same reference held, or |
| the reference will be released. |
| |
| (*) Release a reference on an item: |
| |
| void (*put_ref)(struct slow_work *work); |
| |
| This allows the thread pool to unpin an item by releasing the reference on |
| it. The thread pool will not touch the item again once this has been |
| called. |
| |
| (*) Execute an item: |
| |
| void (*execute)(struct slow_work *work); |
| |
| This should perform the work required of the item. It may sleep, it may |
| perform disk I/O and it may wait for locks. |
| |
| (*) View an item through /proc: |
| |
| void (*desc)(struct slow_work *work, struct seq_file *m); |
| |
| If supplied, this should print to 'm' a small string describing the work |
| the item is to do. This should be no more than about 40 characters, and |
| shouldn't include a newline character. |
| |
| See the 'Viewing executing and queued items' section below. |
| |
| |
| ================== |
| POOL CONFIGURATION |
| ================== |
| |
| The slow-work thread pool has a number of configurables: |
| |
| (*) /proc/sys/kernel/slow-work/min-threads |
| |
| The minimum number of threads that should be in the pool whilst it is in |
| use. This may be anywhere between 2 and max-threads. |
| |
| (*) /proc/sys/kernel/slow-work/max-threads |
| |
| The maximum number of threads that should in the pool. This may be |
| anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater. |
| |
| (*) /proc/sys/kernel/slow-work/vslow-percentage |
| |
| The percentage of active threads in the pool that may be used to execute |
| very slow work items. This may be between 1 and 99. The resultant number |
| is bounded to between 1 and one fewer than the number of active threads. |
| This ensures there is always at least one thread that can process very |
| slow work items, and always at least one thread that won't. |
| |
| |
| ================================== |
| VIEWING EXECUTING AND QUEUED ITEMS |
| ================================== |
| |
| If CONFIG_SLOW_WORK_PROC is enabled, a proc file is made available: |
| |
| /proc/slow_work_rq |
| |
| through which the list of work items being executed and the queues of items to |
| be executed may be viewed. The owner of a work item is given the chance to |
| add some information of its own. |
| |
| The contents look something like the following: |
| |
| THR PID ITEM ADDR FL MARK DESC |
| === ===== ================ == ===== ========== |
| 0 3005 ffff880023f52348 a 952ms FSC: OBJ17d3: LOOK |
| 1 3006 ffff880024e33668 2 160ms FSC: OBJ17e5 OP60d3b: Write1/Store fl=2 |
| 2 3165 ffff8800296dd180 a 424ms FSC: OBJ17e4: LOOK |
| 3 4089 ffff8800262c8d78 a 212ms FSC: OBJ17ea: CRTN |
| 4 4090 ffff88002792bed8 2 388ms FSC: OBJ17e8 OP60d36: Write1/Store fl=2 |
| 5 4092 ffff88002a0ef308 2 388ms FSC: OBJ17e7 OP60d2e: Write1/Store fl=2 |
| 6 4094 ffff88002abaf4b8 2 132ms FSC: OBJ17e2 OP60d4e: Write1/Store fl=2 |
| 7 4095 ffff88002bb188e0 a 388ms FSC: OBJ17e9: CRTN |
| vsq - ffff880023d99668 1 308ms FSC: OBJ17e0 OP60f91: Write1/EnQ fl=2 |
| vsq - ffff8800295d1740 1 212ms FSC: OBJ16be OP4d4b6: Write1/EnQ fl=2 |
| vsq - ffff880025ba3308 1 160ms FSC: OBJ179a OP58dec: Write1/EnQ fl=2 |
| vsq - ffff880024ec83e0 1 160ms FSC: OBJ17ae OP599f2: Write1/EnQ fl=2 |
| vsq - ffff880026618e00 1 160ms FSC: OBJ17e6 OP60d33: Write1/EnQ fl=2 |
| vsq - ffff880025a2a4b8 1 132ms FSC: OBJ16a2 OP4d583: Write1/EnQ fl=2 |
| vsq - ffff880023cbe6d8 9 212ms FSC: OBJ17eb: LOOK |
| vsq - ffff880024d37590 9 212ms FSC: OBJ17ec: LOOK |
| vsq - ffff880027746cb0 9 212ms FSC: OBJ17ed: LOOK |
| vsq - ffff880024d37ae8 9 212ms FSC: OBJ17ee: LOOK |
| vsq - ffff880024d37cb0 9 212ms FSC: OBJ17ef: LOOK |
| vsq - ffff880025036550 9 212ms FSC: OBJ17f0: LOOK |
| vsq - ffff8800250368e0 9 212ms FSC: OBJ17f1: LOOK |
| vsq - ffff880025036aa8 9 212ms FSC: OBJ17f2: LOOK |
| |
| In the 'THR' column, executing items show the thread they're occupying and |
| queued threads indicate which queue they're on. 'PID' shows the process ID of |
| a slow-work thread that's executing something. 'FL' shows the work item flags. |
| 'MARK' indicates how long since an item was queued or began executing. Lastly, |
| the 'DESC' column permits the owner of an item to give some information. |
| |