powerpc/ps3: Printing fixups for l64 to ll64 conversion sound/ppc

Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au>
Acked-by: Takashi Iwai <tiwai@suse.de>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/sound/ppc/snd_ps3.c b/sound/ppc/snd_ps3.c
index 8f9e385..ff32111 100644
--- a/sound/ppc/snd_ps3.c
+++ b/sound/ppc/snd_ps3.c
@@ -477,7 +477,7 @@
 		card->dma_start_bus_addr[SND_PS3_CH_R] =
 			runtime->dma_addr + (runtime->dma_bytes / 2);
 
-		pr_debug("%s: vaddr=%p bus=%#lx\n", __func__,
+		pr_debug("%s: vaddr=%p bus=%#llx\n", __func__,
 			 card->dma_start_vaddr[SND_PS3_CH_L],
 			 card->dma_start_bus_addr[SND_PS3_CH_L]);
 
@@ -1030,7 +1030,7 @@
 		pr_info("%s: nullbuffer alloc failed\n", __func__);
 		goto clean_preallocate;
 	}
-	pr_debug("%s: null vaddr=%p dma=%#lx\n", __func__,
+	pr_debug("%s: null vaddr=%p dma=%#llx\n", __func__,
 		 the_card.null_buffer_start_vaddr,
 		 the_card.null_buffer_start_dma_addr);
 	/* set default sample rate/word width */