powerpc/ps3: Printing fixups for l64 to ll64 conversion sound/ppc
Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au>
Acked-by: Takashi Iwai <tiwai@suse.de>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/sound/ppc/snd_ps3.c b/sound/ppc/snd_ps3.c
index 8f9e385..ff32111 100644
--- a/sound/ppc/snd_ps3.c
+++ b/sound/ppc/snd_ps3.c
@@ -477,7 +477,7 @@
card->dma_start_bus_addr[SND_PS3_CH_R] =
runtime->dma_addr + (runtime->dma_bytes / 2);
- pr_debug("%s: vaddr=%p bus=%#lx\n", __func__,
+ pr_debug("%s: vaddr=%p bus=%#llx\n", __func__,
card->dma_start_vaddr[SND_PS3_CH_L],
card->dma_start_bus_addr[SND_PS3_CH_L]);
@@ -1030,7 +1030,7 @@
pr_info("%s: nullbuffer alloc failed\n", __func__);
goto clean_preallocate;
}
- pr_debug("%s: null vaddr=%p dma=%#lx\n", __func__,
+ pr_debug("%s: null vaddr=%p dma=%#llx\n", __func__,
the_card.null_buffer_start_vaddr,
the_card.null_buffer_start_dma_addr);
/* set default sample rate/word width */