Kobject: rename kobject_add_ng() to kobject_add()
Now that the old kobject_add() function is gone, rename kobject_add_ng()
to kobject_add() to clean up the namespace.
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
diff --git a/lib/kobject.c b/lib/kobject.c
index d04789f..359e114 100644
--- a/lib/kobject.c
+++ b/lib/kobject.c
@@ -350,7 +350,7 @@
}
/**
- * kobject_add_ng - the main kobject add function
+ * kobject_add - the main kobject add function
* @kobj: the kobject to add
* @parent: pointer to the parent of the kobject.
* @fmt: format to name the kobject with.
@@ -381,8 +381,8 @@
* kobject_uevent() with the UEVENT_ADD parameter to ensure that
* userspace is properly notified of this kobject's creation.
*/
-int kobject_add_ng(struct kobject *kobj, struct kobject *parent,
- const char *fmt, ...)
+int kobject_add(struct kobject *kobj, struct kobject *parent,
+ const char *fmt, ...)
{
va_list args;
int retval;
@@ -396,7 +396,7 @@
return retval;
}
-EXPORT_SYMBOL(kobject_add_ng);
+EXPORT_SYMBOL(kobject_add);
/**
* kobject_init_and_add - initialize a kobject structure and add it to the kobject hierarchy
@@ -406,8 +406,8 @@
* @fmt: the name of the kobject.
*
* This function combines the call to kobject_init_ng() and
- * kobject_add_ng(). The same type of error handling after a call to
- * kobject_add_ng() and kobject lifetime rules are the same here.
+ * kobject_add(). The same type of error handling after a call to
+ * kobject_add() and kobject lifetime rules are the same here.
*/
int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
struct kobject *parent, const char *fmt, ...)
@@ -677,7 +677,7 @@
if (!kobj)
return NULL;
- retval = kobject_add_ng(kobj, parent, "%s", name);
+ retval = kobject_add(kobj, parent, "%s", name);
if (retval) {
printk(KERN_WARNING "%s: kobject_add error: %d\n",
__FUNCTION__, retval);