workqueue: relocate rebind_workers()
rebind_workers() will be reimplemented in a way which makes it mostly
decoupled from the rest of worker management. Move rebind_workers()
so that it's located with other CPU hotplug related functions.
This patch is pure function relocation.
Signed-off-by: Tejun Heo <tj@kernel.org>
Reviewed-by: Lai Jiangshan <laijs@cn.fujitsu.com>
diff --git a/kernel/workqueue.c b/kernel/workqueue.c
index 384ff34..3e297c5 100644
--- a/kernel/workqueue.c
+++ b/kernel/workqueue.c
@@ -1643,77 +1643,6 @@
spin_unlock_irq(&worker->pool->lock);
}
-/**
- * rebind_workers - rebind all workers of a pool to the associated CPU
- * @pool: pool of interest
- *
- * @pool->cpu is coming online. Rebind all workers to the CPU. Rebinding
- * is different for idle and busy ones.
- *
- * Idle ones will be removed from the idle_list and woken up. They will
- * add themselves back after completing rebind. This ensures that the
- * idle_list doesn't contain any unbound workers when re-bound busy workers
- * try to perform local wake-ups for concurrency management.
- *
- * Busy workers can rebind after they finish their current work items.
- * Queueing the rebind work item at the head of the scheduled list is
- * enough. Note that nr_running will be properly bumped as busy workers
- * rebind.
- *
- * On return, all non-manager workers are scheduled for rebind - see
- * manage_workers() for the manager special case. Any idle worker
- * including the manager will not appear on @idle_list until rebind is
- * complete, making local wake-ups safe.
- */
-static void rebind_workers(struct worker_pool *pool)
-{
- struct worker *worker, *n;
- int i;
-
- lockdep_assert_held(&pool->manager_mutex);
- lockdep_assert_held(&pool->lock);
-
- /* dequeue and kick idle ones */
- list_for_each_entry_safe(worker, n, &pool->idle_list, entry) {
- /*
- * idle workers should be off @pool->idle_list until rebind
- * is complete to avoid receiving premature local wake-ups.
- */
- list_del_init(&worker->entry);
-
- /*
- * worker_thread() will see the above dequeuing and call
- * idle_worker_rebind().
- */
- wake_up_process(worker->task);
- }
-
- /* rebind busy workers */
- for_each_busy_worker(worker, i, pool) {
- struct work_struct *rebind_work = &worker->rebind_work;
- struct workqueue_struct *wq;
-
- if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
- work_data_bits(rebind_work)))
- continue;
-
- debug_work_activate(rebind_work);
-
- /*
- * wq doesn't really matter but let's keep @worker->pool
- * and @pwq->pool consistent for sanity.
- */
- if (worker->pool->attrs->nice < 0)
- wq = system_highpri_wq;
- else
- wq = system_wq;
-
- insert_work(per_cpu_ptr(wq->cpu_pwqs, pool->cpu), rebind_work,
- worker->scheduled.next,
- work_color_to_flags(WORK_NO_COLOR));
- }
-}
-
static struct worker *alloc_worker(void)
{
struct worker *worker;
@@ -4196,6 +4125,77 @@
atomic_set(&pool->nr_running, 0);
}
+/**
+ * rebind_workers - rebind all workers of a pool to the associated CPU
+ * @pool: pool of interest
+ *
+ * @pool->cpu is coming online. Rebind all workers to the CPU. Rebinding
+ * is different for idle and busy ones.
+ *
+ * Idle ones will be removed from the idle_list and woken up. They will
+ * add themselves back after completing rebind. This ensures that the
+ * idle_list doesn't contain any unbound workers when re-bound busy workers
+ * try to perform local wake-ups for concurrency management.
+ *
+ * Busy workers can rebind after they finish their current work items.
+ * Queueing the rebind work item at the head of the scheduled list is
+ * enough. Note that nr_running will be properly bumped as busy workers
+ * rebind.
+ *
+ * On return, all non-manager workers are scheduled for rebind - see
+ * manage_workers() for the manager special case. Any idle worker
+ * including the manager will not appear on @idle_list until rebind is
+ * complete, making local wake-ups safe.
+ */
+static void rebind_workers(struct worker_pool *pool)
+{
+ struct worker *worker, *n;
+ int i;
+
+ lockdep_assert_held(&pool->manager_mutex);
+ lockdep_assert_held(&pool->lock);
+
+ /* dequeue and kick idle ones */
+ list_for_each_entry_safe(worker, n, &pool->idle_list, entry) {
+ /*
+ * idle workers should be off @pool->idle_list until rebind
+ * is complete to avoid receiving premature local wake-ups.
+ */
+ list_del_init(&worker->entry);
+
+ /*
+ * worker_thread() will see the above dequeuing and call
+ * idle_worker_rebind().
+ */
+ wake_up_process(worker->task);
+ }
+
+ /* rebind busy workers */
+ for_each_busy_worker(worker, i, pool) {
+ struct work_struct *rebind_work = &worker->rebind_work;
+ struct workqueue_struct *wq;
+
+ if (test_and_set_bit(WORK_STRUCT_PENDING_BIT,
+ work_data_bits(rebind_work)))
+ continue;
+
+ debug_work_activate(rebind_work);
+
+ /*
+ * wq doesn't really matter but let's keep @worker->pool
+ * and @pwq->pool consistent for sanity.
+ */
+ if (worker->pool->attrs->nice < 0)
+ wq = system_highpri_wq;
+ else
+ wq = system_wq;
+
+ insert_work(per_cpu_ptr(wq->cpu_pwqs, pool->cpu), rebind_work,
+ worker->scheduled.next,
+ work_color_to_flags(WORK_NO_COLOR));
+ }
+}
+
/*
* Workqueues should be brought up before normal priority CPU notifiers.
* This will be registered high priority CPU notifier.